統帥 羅馬 (Imperator Rome) 變數代碼對應功能一覽

27 4 月

廣告

作者:羅馬短劍

來源:3DM

  首先打開位於ImperatorRome\game\common\modifiers的00_hardcoded檔文本。

其他的修改和P社其他遊戲差不多,找到難度變數項,改之。

build_time = -0.95:建築速度

health:健康

archers_discipline = :弓箭手訓練

cohort_reinforcement_speed = -0.1:軍隊強化速度

heavy_cavalry_discipline = 0.05:重騎兵訓練

chariots_discipline = 0.05:部隊訓練

light_infantry_discipline = 0.05:輕步兵訓練

horse_archers_discipline = 0.05:弓騎兵訓練

heavy_infantry_discipline = 0.05:重步兵訓練

warelephant_discipline = 0.05:戰象訓練

light_cavalry_discipline = 0.05:輕騎兵訓練

camels_discipline = 0.05:駱駝訓練

loyalty_gain_chance = 0.02:忠誠度

army_movement_speed = -0.33:軍隊速度

heavy_cavalry_offensive = 0.15:重騎兵攻擊

heavy_cavalry_defensive = 0.15:重騎兵防禦

light_infantry_offensive = 0.15:輕步兵攻擊

light_infantry_defensive = 0.15:輕步兵防禦

horse_archers_offensive = 0.15:弓騎兵攻擊

horse_archers_defensive = 0.15:弓騎兵防禦

heavy_infantry_offensive = 0.15:重步兵攻擊

heavy_infantry_defensive = 0.15:重步兵防禦

warelephant_offensive = 0.15:戰象攻擊

warelephant_defensive = 0.15:戰象防禦

light_cavalry_offensive = 0.15:輕騎兵攻擊

light_cavalry_defensive = 0.15:輕騎兵防禦

camels_offensive = 0.15:駱駝攻擊

camels_defensive = 0.15:駱駝防禦

archers_offensive = 0.15:弓箭手攻擊

archers_defensive = 0.15:弓箭手防禦

land_morale_modifier = 0.1:陸軍士氣

naval_morale_modifier = 0.1:海軍士氣

global_tax_modifier = 0.5:國家稅收

global_manpower_modifier = 0.5:國家人力

ruler_popularity_gain = 1:統治者人氣

global_unrest = -100:叛亂

build_cost = -0.95:建築費用

monthly_character_loyalty = 0.05:人物每月增加的忠誠度(待測試)

ruler_popularity_gain = 0.1:統治者每月聲望增加

navy_maintenance_cost = -0.2:海軍維修費用

manpower_recovery_speed = 0.15:人力補充速度

agressive_expansion_monthly_change = -0.05:擴張度變化

global_monthly_state_loyalty = 0.01:國家忠誠度

monthly_local_governor_wage = 0.05:總督每月工資

barbarian_spawn_chance = 0.002:蠻族發展速度(未測試)

local_citizen_happyness = 0.01:當地居民幸福度=0.01

local_freemen_happyness = 0.007:當地自由人幸福度=0.007

local_tribesmen_happyness = -0.005:當地部落居民幸福度=-0.005

local_research_points_modifier = -0.25:研究速度

local_monthly_civilization = 0.01:文明增長度

local_population_growth = 0.2:人口增長度

max_attrition = 5:最大損耗

supply_limit = 5:補給限制

supply limit modifier = -0.25:補給(?)

fort level = 1:城防等級?

experience_decay = -0.5:經驗衰減

global_capital_trade_routes = 1:貿易路線

monthly_tyranny = -0.02:暴政衰減?

country_civilization_value = 10:國家文明價值?貿易價值?

next_ruler_legitimacy = 60:下一位統治者的合法性

enslavement_efficiency = 0.05:奴役效率

integrate_speed = 0.25:奴役速度

stability_cost_modifier = 0.5:穩定性

monthly_legitimacy = 0.02:合法性

subject_loyalty = 5:忠誠度

happiness_for_same_culture_modifier = 0.1:統一文化忠誠度

monthly_general_loyalty = -0.005:每月忠誠度

monthly_admiral_loyalty = -0.005:將軍忠誠度

monthly_governor_loyalty = -0.005:總督忠誠度


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