絕地求生 (Playerunknown’s Battlegrounds) 低配優化設置教學

23 四月

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作者:年〃

來源:絕地求生吧

步驟1

到steam庫中,選擇絕地求生遊戲右鍵調出功能表點擊(屬性),在點擊(設置啟動選項),輸入:-malloc=system +mat_antialias 0 window -USEALLAVAILABLECORES -sm4:-malloc=system +mat_antialias 0 window -USEALLAVAILABLECORES,之前有人說刪除-sm4遊戲fps還會提升一下,具體自己選擇。

步驟2

進入C盤資料夾,點選項>勾選顯示隱藏檔。

  然後根據路徑進入此資料夾:C:\庫\電腦名稱\AppData\Local\TslGame\Saved\
Config\WindowsNoEditor,進入此資料夾後會看到如下INI檔。

步驟3

1、開始更改ini檔。首先右鍵取消勾選(唯讀)如圖,然後應用確定。

  2、然後打開(GameUserSettings.ini)檔,複製粘貼以下內容並進行替換。

[ScalabilityGroups]

sg.ResolutionQuality=70

sg.ViewDistanceQuality=0

sg.AntiAliasingQuality=0

sg.ShadowQuality=0

sg.PostProcessQuality=0

sg.TextureQuality=0

sg.EffectsQuality=0

sg.FoliageQuality=0

sg.TrueSkyQuality=0

sg.GroundClutterQuality=0

sg.IBLQuality=0

sg.HeightFieldShadowQuality=0

  然後保存就行。

3、選擇第2個ini檔(Engine.ini)右鍵取消勾選唯讀。

[Core.System]

Paths=../../../Engine/Content

Paths=%GAMEDIR%Content

Paths=../../../Engine/Plugins/OceanPlugin/Content

Paths=../../../Engine/Plugins/Mutable/Content

Paths=../../../Engine/Plugins/Runtime/Coherent/CoherentUIGTPlugin/Content

Paths=../../../Engine/Plugins/RoadEditor/Content

Paths=../../../Engine/Plugins/2D/Paper2D/Content

Paths=../../../Engine/Plugins/Wwise/Content

[/script/engine.engine]

bSmoothFrameRate=true

MinDesiredFrameRate=60

SmoothedFrameRateRange=(LowerBound=(Type=”ERangeBoundTypes::Inclusive”,Value=60),UpperBound=(Type=”ERangeBoundTypes::Exclusive”,Value=144))

MaxPixelShaderAdditiveComplexityCount=128

MaxES2PixelShaderAdditiveComplexityCount=45

TimeBetweenPurgingPendingKillObjects=30

bDisablePhysXHardwareSupport=True

[/script/engine.renderersettings]

r.SeparateTranslucency=False

r.CustomDepth=1

r.DefaultFeature.Bloom=False

r.DefaultFeature.AmbientOcclusion=False

r.DefaultFeature.AmbientOcclusionStaticFraction=False

r.DefaultFeature.MotionBlur=False

r.DefaultFeature.LensFlare=False

r.DefaultFeature.AntiAliasing=0

r.ViewDistanceScale=1

r.ShadowQuality=0

r.Shadow.CSM.MaxCascades=1

r.Shadow.MaxResolution=256

r.Shadow.RadiusThreshold=0.1

r.Shadow.DistanceScale=0.1

r.Shadow.CSM.TransitionScale=0

r.DistanceFieldShadowing=0

r.DistanceFieldAO=0

r.DepthOfFieldQuality=0

r.RenderTargetPoolMin=300

r.LensFlareQuality=0

r.SceneColorFringeQuality=0

r.EyeAdaptationQuality=0

r.FastBlurThreshold=0

r.Upscale.Quality=1

r.TonemapperQuality=0

r.RefractionQuality=0

r.SSR.Quality=0

r.SceneColorFormat=3

r.TranslucencyVolumeBlur=0

r.MaterialQualityLevel=0

r.SSS.Scale=0

r.SSS.SampleSet=0

r.EmitterSpawnRateScale=0.75

  4、打開第3個ini文件(Scalability.ini)依舊取消勾選唯讀,粘貼以下全部內容。(以下這些內容只在最低配置中應用)。

[ScalabilitySettings]

PerfIndexValues_ResolutionQuality=”50 50 50 50″

[AntiAliasingQuality@0]

r.MSAA.CompositingSampleCount=1

[ViewDistanceQuality@0]

r.SkeletalMeshLODBias=5

[ShadowQuality@0]

r.LightFunctionQuality=0

r.ShadowQuality=0

r.Shadow.CSM.MaxCascades=0

r.Shadow.MaxResolution=32

r.Shadow.RadiusThreshold=0.24

r.Shadow.DistanceScale=0.1

[PostProcessQuality@0]

r.DepthOfFieldQuality=0

r.RenderTargetPoolMin=200

r.Upscale.Quality=0

[TextureQuality@0]

r.MaxAnisotropy=0

[EffectsQuality@0]

r.TranslucencyLightingVolumeDim=1

r.RefractionQuality=0

r.SceneColorFormat=3

[FoliageQuality@0]

r.ParticleLightQuality=0

  然後保存。

5、最後把3個ini檔,恢復勾選“唯讀”。

步驟4

FOV選項開啟或者關閉,打開Engine.ini檔,在最下方粘貼以下內容。

[/script/engine.localplayer]

AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

 

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