邪靈入侵 (The Evil Within) 控制台代碼一覽(密技)

15 10 月

廣告

來源:互聯網

 

 

  《惡靈附身》遊戲之前官方推出了遊戲部分控制台代碼,今天給大家帶來玩家總結的全控制台指令,有需要的可以參考一下。

D版使用說明:

  1、下載並安裝完整的遊戲

  2、創建遊戲來源程式的快捷方式

  3、在遊戲來源程式的快捷方式尾綴上加上 “ +com_allowconsole 1 ”(注意空格)

  4、開始遊戲

  5、在遊戲內按 “ Ins(Insert)” 開啟控制台輸入代碼並按回車即可啟用秘笈

正版使用說明:

  1.在Steam平臺右擊《惡靈附身》選擇屬性,再選擇設置啟動選項

  2.輸入+com_allowconsole 1(破解版玩家可以嘗試在遊戲快捷方式裡添加)

  3.進入遊戲,按Insert鍵啟動控制台

  R_swapinterval 設置幀率鎖定方式!(-2為默認設置鎖定30幀,-1是設置鎖定60幀,0是設置不限制幀率)

  R_swapinterval <NUMBER>

  -設置FPS鎖定,後面NUMBER的值為負數

  --2:預設值,鎖定30FPS

  --1:鎖定60FPS,可正常運行

  -0:解鎖FPS,不過不推薦

  God 上帝模式,在任何情況下不會死亡

  -上帝模式。角色無敵,並且某些角色不會對你使用必殺技

  Noclip

  -穿牆模式

  G_infiniteammo

  -無限彈藥(必須在至少有1發子彈的情況下啟動)

  G_stoptime 1

  -停止時間

  -輸入G_stoptime 0讓時間繼續

  Toggledebugcamera

  -解鎖鏡頭跟蹤,你可以自由移動視角

  R_forceaspectratio <NUMBER>

  -設定螢幕高寬比。默認2.5

  -0:全屏 1.8或者2可以調整為無黑邊

  Com_showFPS

  -打開FPS計數器

  Startslowmotion2

  -慢鏡模式

  Stopslowmotion

  -關閉慢鏡模式

  Noclip 穿牆模式,不限制任意移動(輸入一次為開啟,再次輸入為關閉)

  G_infiniteammo 1 無限彈藥(設置1為開啟,0為關閉)

  Toggledebugcamera 切換自由視角(更改為自由視角不受任何限制)

  KillPlayer 殺死玩家(貌似被刪除了)

  Give (獲得各種物品)

  r_showParmBlock

  r_scaleCopyIntensity

  r_usefontCompress

  r_forceReloadDecls

  r_dispRenderTime

  r_skipWorld

  r_skipModels

  r_skipStaticModels

  r_skipLights

  r_skipSuppress

  r_skipFeedbackCapture

  r_skipDynamic

  r_skipAddAlways

  r_skipAugment

  r_skipAutosprites

  r_skipOcclusionBaseModel

  r_skipZCullReconstruct

  r_skipDimShadows

  r_skipBaseSurfaces

  r_skipBlendedSurfaces

  r_skipWaterPass

  r_skipDistortionSurfaces

  r_skipGuis

  r_newSpotLights

  r_shadows1

  r_shadows2

  ws_PostCommitMegaShadowsJobLevel

  ws_light_profile

  ws_tonemap_profile

  ws_useToneTranslationTable

  ws_debugTintLowResParticles

  r_debugSingleLight

  r_debugSingleLightName

  r_skipSingleLight

  r_debugSingleShadowCaster

  r_debugSingleShadowCasterInc

  r_debugSingleShadowCasterDec

  r_debugSingleLightActual

  r_debugSingleLightActualInc

  r_debugSingleLightActualDec

  r_warnLights

  r_debugSingleLitParticle

  r_debugSingleLitParticleActual

  r_debugSingleLitParticleActualInc

  r_debugSingleLitParticleActualDec

  r_fog

  r_skipAlbedo

  r_enableDeepLogging

  r_skipLightProbe

  r_skipTranslucencyPass

  r_skipSubSurfaceScattering

  ws_bokehPrecomputeCoC

  ws_bokehBlurCoC

  ws_bokehBlurRadiusOverride

  r_skipLensFlareSurfaces

  r_skipNodeCPUCulling

  r_skipNodeGPUCulling

  r_skipAreaCPUCulling

  r_skipAreaGPUCulling

  r_skipModelCPUCulling

  r_skipModelGPUCulling

  r_skipLightCPUCulling

  r_skipLightGPUCulling

  r_skipSurfaceCPUCulling

  r_skipModelRangeCulling

  r_skipViewParms

  r_showParms

  r_generateMipMaps

  r_consoleDofScale

  r_consoleContrastCenterOffset

  r_consoleContrastScaleOffset

  r_consoleNoiseScaleOffset

 

  r_lockView

  r_singleWorldArea

  r_singleLight

  r_singleModel

  r_singleSurface

  r_singleGuiSurface

  r_singleDimShadow

  r_queryThreshold

  r_queryLightThreshold

  r_manifoldMaxDetailWidth

  r_detailDistancePixelThreshold

  r_envBlendShow

  r_envBlendTime

  r_envBlendAmbient

  r_skipSlowLights

  r_skipBlendLights

  r_useLightScissors

  r_useLightDepthBoundsTest

  r_showLightScissors

  r_showBlendedLights

  r_useNewPrivateLighting

  r_dimShadowResolution

  r_dimShadowLixelScale

  r_dimShadowDensity

  r_dimShadowUseQuery

  r_dimShadowForceHighQuality

  r_showDimShadows

  r_skipSelfShadows

  r_selfShadowDensity

  r_skipSelfShadowRangeCulling

  r_selfShadowMaxVisibleRange

  r_selfShadowFadeVisibilityRange

  r_selfShadowImageDimension

  r_selfShadowPolyOfsFactor

  r_selfShadowPolyOfsUnits

  r_dimShadowPolyOfsFactor

  r_dimShadowPolyOfsUnits

  r_dimShadowDepthBoundsTest

  r_skipPost_idStudio

  r_showGuiOverdraw

  r_feedbackBGRA

  r_extraClears

  r_lanternOverrideR

  r_lanternOverrideG

  r_lanternOverrideB

  r_lanternOverrideExp

  r_lanternOverrideRadius

  r_lanternSpotEnable

  r_lanternSpotRadius

  r_lanternSpotShadow

  r_skipLanternShadow

  r_lodEnable

  r_lodMargin

  r_lodDistance_0

  r_lodDistance_1

  r_lodDistance_2

  r_lodLevelDown

  r_lod_fovScale

  r_testAlpha

  r_testAnimationInterval

  r_testUWrap

  r_testVWrap

  r_lodCancelDetail

  r_showDetailMap

  r_tngScrDistortion

  r_tngScrDistScale

  r_tngScrDistBPM

  r_tngScrDistIndex

  r_tngOldScrDistBlur

  r_tngScrDistBlur

  r_tngScrDistBlurRate

  r_tngToneControl

  r_camouflageUseCVar

  r_camouflageDRate

  r_camouflageNRate

  r_camouflageUVScale

  r_camouflageUVScale2

  r_itemRimColorR

  r_itemRimColorG

  r_itemRimColorB

  r_itemRimColorS

  r_monoColorScale

  r_vpointlightEnable

  r_showVertexColor2

  r_showTexturePageRuler

  r_showTexturePageRulerZ

  r_lpp_enabled

  r_lpp_tileToHighlight

  r_lpp_updateDebugFrustum

  r_lpp_drawLightWireframeDebug

  r_lpp_drawFrustumWireframeDebug

  r_lpp_highlightOverload

  r_lpp_shadowFadeHysteresis

  r_lpp_shadowFade

  r_lpp_shadowFadeSpeedOut

  r_lpp_shadowFadeSpeedIn

  r_sb_parallelShadows

  r_sb_pointShadows

  r_sb_unshadowedOptimization

 

  r_lpp_packConstants

  r_lpp_lightAnimation

  r_lpp_tile

  r_lpp_enableAllLightClasses

  r_lpp_enableParallelLights

  r_lpp_hiz

  r_lpp_histencilPercentage

  r_limit_viewlights

  r_lpp_simpleshade

  r_lpp_shrinkLight

  r_lpp_ObjectBlur

  r_lpp_CameraBlur

  r_lpp_BlurRepeat

  r_lpp_BlurMode

  r_lpp_CMBMax0

  r_lpp_CMBMax1

  r_lpp_CMBMin0

  r_lpp_CMBMin1

  r_lpp_OMBMax

  r_lpp_OMBMin

  r_lpp_CheaperMotionBlur

  r_lpp_dofDebug

  r_lpp_ToneMap

  r_lpp_ToneType

  r_lpp_Glare2

  r_tonemapHistogram

  r_lpp_FXAA

  r_lpp_MLAA

  r_lpp_SMAA

  r_lpp_SSAO

  r_wsToneMapClampHackX

  r_wsToneMapClampHackY

  r_wsToneMapClampHackZ

  r_wsToneMapClampHackW

  r_wsHistogramDomainX

  r_wsHistogramDomainY

  r_wsHistogramDomainZ

  r_wsHistogramDomainW

  r_tngToneX

  r_tngToneY

  r_tngToneZ

  r_tngToneW

  r_tngToneCaptureX

  r_tngToneCaptureY

  r_tngToneCaptureZ

  r_tngToneCaptureW

  r_wsTngToneEnable

  r_wsColorBalanceEnable

  r_wsColorBalanceBindToWsTngTone

  r_lpp_SSAO_HiRes

  r_lpp_SSAO_Blur

  r_lpp_debugSSAO

  r_postProcessUseCS

  r_lpp_VLS

  r_lpp_debugVLS

  r_lpp_VLS_HiRes

  r_lpp_VLS_Blur

  r_lpp_SSR

  r_lpp_SNN

  r_lpp_Laplacian

  r_spuPostUseGlare2

  r_spuPostUseTonemapping

  r_debugShowCrossfade

  r_skipCrossfade

  r_lpp_Crossfade

  r_lpp_CrossfadeOld

  r_lpp_CrossfadeTime

  r_lpp_CrossfadeTimer

  r_debugSugiyama

  r_lpp_hdr

  r_lpp_fixScatterEdges

  r_lpp_earlyLightStencil

  r_skinScatter

  r_enableShVolume

  r_shVolumePower

  r_skipFoliage

  r_skipInstance

  5000.0

  r_FoliageRange

  8000.0

  r_Foliage2Range

  r_brainSonicEnable

  r_hqDofDisable

  r_hqDofForceOn

  r_hqDofShowProp

  r_hqDofShowCoC

  r_hqDofDryRun

  r_conditionalRenderingOn

  r_testFadeRate

  r_testToneOverrideRate

  r_volumetricSmokeCacheFrame

  r_debugShowTessellation

  r_allowTessellation

  r_ssssSeparateSpecular

  r_skipPostProcessNoise

  r_radialBlurMode

  r_radialBlurSlopeStart

  r_radialBlurPowFactor

  r_pointShadowBiasX

  r_pointShadowBiasY

  r_pointShadowBiasZ

  r_pointShadowBiasW

  r_parallelShadowBiasX

  r_parallelShadowBiasY

  r_parallelShadowBiasZ

  r_parallelShadowBiasW

  r_parallelShadowPaddingX

  r_parallelShadowPaddingY

  r_parallelShadowPaddingZ

  r_parallelShadowPaddingW

  r_parallelShadowDisplayCascadeAsColor

 

  r_parallelLightPenumbraMult

  r_waterEnv

  r_waterSSR

  r_waterRefraction

  r_waterDepth

  r_waterFoam

  r_waterSpec

  r_waterEdge

  r_hemiAmbientEnable

  r_skyColor

  r_groundColor

  r_skyColor2

  r_groundColor2

  r_hemiDir

  r_lightProbeIntensity

  r_toneGamma

  r_toneBrightness

  r_screenGrainAmount

  r_overrideParallelLight

  r_overrideParallelLightDirY

  r_overrideParallelLightDirZ

  r_overrideParallelLightColR

  r_overrideParallelLightColG

  r_overrideParallelLightColB

  r_sb_pointLightSeparateDynamic

  r_forcePointLightFalloff

  r_forcePointLightBrightScale

  r_volumeLightEnable

  r_volumeLightDirY

  r_volumeLightDirZ

  r_forceNoSpecularLight

  mt_setupDynamicEnvironment

  mt_searchLightInSpecificCondisions

  mt_renderShadowBuffer

  mt_renderDepth

  r_lensflare

  g_wsEnableAmbientLight

  g_wsEnableParallelLight

  g_wsEnableSceneLights

  g_wsEnableCharacterLight

  g_wsEnableCharacterLightsAsRealLights

  g_wsEnableDiffuse

  g_wsEnableSpecular

  g_wsEnableEnvMap

  g_wsEnableTrans

  g_wsEnableGlare

  g_wsEnableDiffuseOnly

  g_wsEnableSpecularOnly

  g_wsEnableEnvMapOnly

  g_wsEnableTransOnly

  g_wsEnableDiffuseMapOnly

  g_wsEnableSpecularMapOnly

  g_wsDetectPixelNANS

  r_sb_firstLight

  r_sb_lastLight

  changeWetness

  r_fsDebug

  r_enableOctree

  r_enableEditorOctree

  r_oct_orientedBounds

  r_enableOctreePrefetch

  r_debugContext

  r_d3dDeviceDebuggable

  r_multiSamples  注:Select the resolution and monitor to use in fullscreen mode (hit TAB to view available modes)

  r_mode 注:number of anti-aliasing samples (0 = no multi-sampled FBO)

  r_displayRefresh 注ptional display refresh rate option for vid mode

  toggleMegaLayers 注:toggleMegaLayers <layerId> <0/1>

  toggleAllMegaLayers

  listMegaLayers

 

  r_showPortals

  r_pvs_stepcount

  r_pvs_debug

  r_pvs_limitmaxareas

  r_debugShadowAssign

  r_skipLightCulling

  r_tonemap2

  r_showPVS

  r_InternalDrawTextEnabled

  r_showBufferLoupe

  r_showBufferLoupeMode

  r_showBufferLoupeSize

  r_debugShowLppNormal

  r_debugShowLppLight

  r_debugShowLppDepth

  r_debugShowLppAlbedo

  r_debugShowPostBuffer

  r_debugShowGlareBuffer

  r_debugShowCameraBlurBuffer

  r_debugShowObjectBlurBuffer

  r_debugShowFXAABuffer

  r_debugShowMLAABuffer

  r_debugShowSMAABuffer

  r_debugShowParticleEditorTexture

  ClearDebugDrawing

  r_allowSkipDynamicPass

  r_dbglightColorEpsilon

  r_renderLogMarkers

  r_logLevel

  r_enableForwardPointShadows

  r_swapInterval

  r_shadows

  r_skipGlare

  r_skipEmissiveGlare

  r_testMegaTexture

  r_testWorld

  r_showTotalSurfaceArea

  r_showNumActiveParticles

  r_useDynamicEnvironment

  r_useSMP

  r_timingSmoothness

  r_force_allLightsShadowed

  r_usePBOTextureFeedback

  r_singleTriangle

  r_checkBounds

  r_forceTwoSided

  r_useStateCaching

  r_znear

  r_zfar

  r_gamma

  r_outputSRGB

  r_brightness

  r_jitter

  r_skipCommits

  r_postCommitDeferred

  r_logFile

  r_clear

  r_testGamma

  r_testGammaBias

  r_calibrateGamma

  r_calibrateGammaMode

  r_calibrateGammaLum

  r_skipVmtrs

  r_forceVmtrReload

  r_showVertexColor

  r_showCommits

  r_showDynamic

  r_showTrace

  r_showIntensity

  r_showDestinationAlpha

  r_showStats

  r_showQueries

  r_showLights

  r_showLightsVFX

  r_showLightShadowCasters

  r_showLightDepthCulled

  r_debugLitParticles

  r_drawOnlyForwardLights

  r_showModels

  r_showEnvs

  r_showSurfaceBounds

  r_showModelBounds

  r_showAmbientLighting

  r_showDynamicLightingSingleModel

  r_showOcclusionBaseModel

  r_showManifolds

  r_showTJunctions

  r_showDuplicateTriangles

  r_showSpecularTriangles

  r_showWorldAreas

  r_showLightCount

  r_showTris

  sz_bridgepiller

  r_showTrisAssetName

  1 1 1 0.4

  r_showDrawColor

  r_showLandscape

  r_showTwoSided

  r_showSurfaceInfo

  r_dumpSurfaceInfo

  r_showNoDrawSurfaceInfo

  r_showTraceWorld

  r_showNormals

  r_showDepth

  r_showCracks

  r_showStencil

  r_showPrimitives

  r_showEdges

  r_showNonTwoManifoldEdges

  r_showTexelDensity

  r_showTexturePolarity

  r_showTangentSpace

  r_showTextureSpace

  r_showTextureDistortion

  r_showTriangleInfo

  r_showTransSortOverdraw

  r_showBlendedSurfOverdraw

 

  r_testVMTR

  r_testVMTRLod

  r_testAutosprites

  r_debugLineDepthTest

  r_debugPolyDepthTest

  r_debugLineWidth

  r_debugArrowStep

  r_debugPolygonFilled

  r_forceFullVirtualTextureLoad

  r_skipAnalyze

  r_skipUpdateInView

  r_skipUiUpdateInView

  r_waitForQuery

  r_lazyBindPrograms

  r_lazyBindParms

  r_lazyBindTextures

  r_stripFragmentBranches

  r_skipDetailTris

  r_finishEveryDraw

  r_flatShadeOnMissingMegas

  r_flatShadeOnMapLoad

  r_showTessellationDisplacementMapDensity

  r_defaultPolyOfsUnits

  r_defaultPolyOfsFactor

  r_currentMaterial

  r_sleep

  r_recordFlyThrough

  r_numShadowMaps

  mt_enableCommitRenderingData

  mt_enablePostCommit

  r_guiUseDisplayPlane

  g_disableLightRotation

  g_debugDisableEntityRotation

  g_disableLightRotation

  g_debugDisableEntityRotation

 


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